Twitter dev log:
Here is the prototype version of our game "Crystal Slave". 😊(There will be an english version of our game. )我们游戏《魔晶打工人》的原型阶段试玩视频。😊#roguelite #crystal_slave #Videogame #gamedev #gamedesign #gaming #retro #video #nioblaze pic.twitter.com/5S780FDoO0— Nioblaze (@Nioblaze_Ent) December 11, 2022
Here is the prototype version of our game "Crystal Slave". 😊(There will be an english version of our game. )我们游戏《魔晶打工人》的原型阶段试玩视频。😊#roguelite #crystal_slave #Videogame #gamedev #gamedesign #gaming #retro #video #nioblaze pic.twitter.com/5S780FDoO0
Find a random 2d character as enemy to test the attack & hurt function. 随便找了个2D人物过来当敌人,试了下攻击和受击判定。2 Dのスピリットを探してきましたが、敵として攻撃と判定を試みました。#洛荒山脉 #LHM pic.twitter.com/e3GXRtwyYX— Lawrence Peng (@shenkspz_peng) February 11, 2021
Find a random 2d character as enemy to test the attack & hurt function. 随便找了个2D人物过来当敌人,试了下攻击和受击判定。2 Dのスピリットを探してきましたが、敵として攻撃と判定を試みました。#洛荒山脉 #LHM pic.twitter.com/e3GXRtwyYX
Studying to use “Input system” to rebind key and save them into a file. Am I doing it in a wrong way? Asking that cause it took me more than 400 lines code to store and load all my gamepad and keyboard input codes. #洛荒山脉 #LHM pic.twitter.com/2TWZcGsrvD— Lawrence Peng (@shenkspz_peng) February 11, 2021
Studying to use “Input system” to rebind key and save them into a file. Am I doing it in a wrong way? Asking that cause it took me more than 400 lines code to store and load all my gamepad and keyboard input codes. #洛荒山脉 #LHM pic.twitter.com/2TWZcGsrvD
The locomotion is much more smooth! 调了一小时动画,现在地面移动真的丝滑。(这是纯2D像素动画)1時間調整した後、地面の動きは本当にスムーズになりました。ちなみに、これは完全に2Dアニメーションです。#洛荒山脉 #LHM pic.twitter.com/FAGOkSgxHK— Lawrence Peng (@shenkspz_peng) February 9, 2021
The locomotion is much more smooth! 调了一小时动画,现在地面移动真的丝滑。(这是纯2D像素动画)1時間調整した後、地面の動きは本当にスムーズになりました。ちなみに、これは完全に2Dアニメーションです。#洛荒山脉 #LHM pic.twitter.com/FAGOkSgxHK
Finish the art resource working flow. We can produce a high quality pixel animate clip in less than half an hours. That is very efficiency. 😄 #洛荒山脉 #LuoHuangMountains #LHM pic.twitter.com/kwxwH881s4— Lawrence Peng (@shenkspz_peng) February 7, 2021
Finish the art resource working flow. We can produce a high quality pixel animate clip in less than half an hours. That is very efficiency. 😄 #洛荒山脉 #LuoHuangMountains #LHM pic.twitter.com/kwxwH881s4
Finishing up the cartoon shader二次元Shader做完了やった! pic.twitter.com/crNVdBN0xG— Lawrence Peng (@shenkspz_peng) November 27, 2020
Finishing up the cartoon shader二次元Shader做完了やった! pic.twitter.com/crNVdBN0xG
做了个动画风的水的shader。Made a cartoon style water shader. 😂漫画風の水シェーダーを作りました。 pic.twitter.com/K0U9qG9hgf— Lawrence Peng (@shenkspz_peng) November 11, 2020
做了个动画风的水的shader。Made a cartoon style water shader. 😂漫画風の水シェーダーを作りました。 pic.twitter.com/K0U9qG9hgf
More Dev Logs:https://twitter.com/shenkspz_peng