Description: This is a third-person action game where the player fights with a taijutsu and a bow and arrow, acquiring new weapons and special skills to defeat more powerful alien enemies. Roles: Responsibilities of mine: Challenges I was facing: One […]
Bridge Bridge is a community map designed by me. I hope I could learn the knowledges about the game level design by designed this map. Here is the link: Steam 创意工坊::BridgeBridge (steamcommunity.com)
This is a game made with my hobby club teammates. I responsible for all programming stuff like the gameplay programming, serve programming and Shader. I also do the gameplay design part of this game. Theseus is a four-player co-op first […]
Modeling Supersonic Train. Finished the three-view map, modeling, rigging, texturing, and animation. Tools: Maya,Substances Painter,Photoshop
This is a 2D platform horror puzzle game. Here is a video demonstrate: Involved in level design and all programming job in the project.
This is a puzzle mini-game that I designed and developed myself. The player needs to adjust the pipes before the green liquid flows to the end of the pipe, paving the way for it to be able to reach the […]
Tools:Unity Shader Graph, HLSL Blog about how I achieve this (in Chinese): 利用Unity ShaderGraph制作卡通风格的水 | 机核 GCORES 用ShaderGraph让卡通水面随着深度而变化的色彩 | 机核 GCORES
I using vroid studio to create the model of the character and Marvelous to create the clothes. And I’m using unity shader graph to achieve this Japanese Anime Style Shader. Tools:Unity Shader Graph,HLSL,Maya,Marvelous,C4D,Vroid Full video demonstration:日漫风妹子的Shader展示_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili
Tools:Unity,VS,Maya,Substance Painter,Cinema 4D,Photoshop。 Github Pages:https://github.com/ShenKSPZ/Devetober-2020/tree/Playable1.1 Itch.io:https://iezons.itch.io/bisa-protocol Project participation in Devtober 2020 and 32 Bit Jam 2020, two GameJams. Ranking of 32 Bit Jam 3rd place finishers (26 projects total)