Tools:Unity Shader Graph, HLSL Blog about how I achieve this (in Chinese): 利用Unity ShaderGraph制作卡通风格的水 | 机核 GCORES 用ShaderGraph让卡通水面随着深度而变化的色彩 | 机核 GCORES
I using vroid studio to create the model of the character and Marvelous to create the clothes. And I’m using unity shader graph to achieve this Japanese Anime Style Shader. Tools:Unity Shader Graph,HLSL,Maya,Marvelous,C4D,Vroid Full video demonstration:日漫风妹子的Shader展示_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili